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Find our published patch reports by game, with dated return verdicts and links to official notes.

Choose a game to catch up on the updates we have covered. Each report explains what changed, what returning players need to relearn, and the evidence behind its return verdict. Read its date and official notes before acting: this directory is our published coverage, not a live list of every game’s current version.

Follow these reports by RSS to see newly published coverage in your feed reader. Existing reports keep their original publication dates when corrected; check the report’s updated date for later changes.

Bookshop Simulator

Bookshop Simulator 1.0 Makes the Store a Four-Player Job

Four-player co-op, a fourth shop, new sales systems, late-game Mythical books, and practical storage improvements make both a fresh chain and an established save more interesting.

Returning player tax: C — The retail loop is familiar, but multiplayer scaling, a new store, and revised service and save systems need attention

1.0 · Reinstall Signal 77 · Report updated

Captain of Industry

Captain of Industry 4.2 Makes Big Islands Easier to Run

Integrated community content, deeper train controls, clearer statistics, and substantial optimization directly improve established islands.

Returning player tax: C — The factory remains recognizable, but train rules and community-content tools need a fresh pass

4.2 · Reinstall Signal 73 · Report updated

Diablo IV

Diablo IV's Season of Hell's Legacy Brings Back the Prime Evils

A nostalgic seasonal questline, permanent Legacy Uniques, new crafting recipes, and Rebirth make a fresh start worth trying, but launch problems and pending fixes argue for reading first.

Returning player tax: C — A fresh seasonal character and several new systems need relearning

Season 15 · Reinstall Signal 60 · Report updated

EverQuest Legends

EverQuest Legends Launches With Kerran and a Real Raid Loop

A new race and island, launch expedition, weekly raid currency, abilities, class changes, and systemic revisions establish the full-release game.

Returning player tax: D — Beta knowledge helps, but launch progression, classes, raids, loot, spawns, and interface rules need a reset

Launch · Reinstall Signal 92 · Report updated

FINAL FANTASY XIV

Final Fantasy XIV Patch Guide: What 7.55 Changed, and 7.56 to 7.57 Since

North Horn, the Phantom Weapon finale, major side-story conclusions, and a broad systems pass create a substantial endgame return point.

Returning player tax: D — Field-operation progression, weapon steps, quest prerequisites, PvP, and expansion access all need review

7.55 · Reinstall Signal 86 · Report updated

Gamble With Your Friends

Gamble With Your Friends 1.0.30 Lets Every Save Set Its Own Rules

Configurable saves, Endless Mode, localization, remappable inputs, uncapped balances, and network repairs change both campaign setup and long-term play.

Returning player tax: B — The games remain familiar, but save rules, Endless Mode limits, payouts, and controls need review before starting over

1.0.30 · Reinstall Signal 74 · Report updated

Grim Dawn

Fangs of Asterkarn Is Grim Dawn's Biggest Return Point in Years

A huge new region, tenth mastery, campaign chapter, Ascendant Mode, gearing systems, factions, bosses, loot, and endgame additions touch nearly every reason to build a character.

Returning player tax: D — Ten masteries, 45 combinations, new gearing rules, expanded endgame, and prerequisite campaigns demand a full build audit

Fangs of Asterkarn · Reinstall Signal 88 · Report updated

GROUND BRANCH

GROUND BRANCH Updates: 1.0 Patch Notes Explained and V1.1.0 on November 12

Operations, Extraction, armor, AI, movement, doors, maps, and a refactored technical foundation change nearly every part of a mission.

Returning player tax: C — Core tactics still matter, but movement, protection, AI, and map knowledge need relearning

1.0 · Reinstall Signal 94 · Report updated

Halo: Campaign Evolved

Halo: Campaign Evolved Makes the Original a Four-Player Campaign

A rebuilt classic campaign gains three new missions, 42 remix skulls, expanded combat, four-player crossplay, cross-progression, and console split-screen.

Returning player tax: C — The story is familiar, but new missions, enemies, weapons, vehicles, skulls, and four-player tactics need review

Launch · Reinstall Signal 93 · Report updated

Ludus Magnatus: Gladiator Manager Simulator

Ludus Magnatus Early Access: What You Get, and What Patch 0.97 Changed

A complete league structure, rebuilt training and tactics, and synchronized multiplayer turn the limited demo into a substantial management game.

Returning player tax: C — The core club fantasy is readable, but training caps, injuries, tactics, league rules, and multiplayer ownership require a fresh briefing

Early Access · Reinstall Signal 73 · Report updated

Manor Lords

Manor Lords Updates: August's Major Update #8 and the October 31 Farming Patch

Construction, livestock, agriculture, staffing, and a new map form a connected expansion instead of another isolated building drop.

Returning player tax: C — Existing towns must absorb new construction, pasture, feeding, and staffing rules

0.8.090–0.8.104 (Main) · Reinstall Signal 69 · Report updated

Once Human

Once Human 3.0.2 Rebuilds RaidZone Survival and Base Management

RaidZone's new survival pressure combines with meaningful building, inventory, farming, fishing, and custom-server improvements, although players outside those systems can wait.

Returning player tax: C — RaidZone survival rules, Deviation balance, construction tools, and revised farming systems need review

3.0.2 · Reinstall Signal 68 · Report updated

Palworld

Palworld 1.0 Is the Real Return Point, With One Big Catch

A new region, story climax, 72 Pals, higher level cap, revised progression, and broad system work make 1.0 Palworld's clearest return point.

Returning player tax: D — Existing saves work, but old habits need a full check

1.0 · Reinstall Signal 98 · Report updated

Path of Exile

Path of Exile 3.29 Makes Returning Easier—and Builds Harder

A fresh league, easier socketing, major caster work, rebuilt legacy systems, and a new endgame layer make this a strong return point.

Returning player tax: D — Major systems and build assumptions have moved

3.29.0 · Reinstall Signal 88 · Report updated

RuneScape

RuneScape's Housing Rework Turns Construction Into a Level 120 Skill

Level 120 Construction, flexible houses, useful facilities, shared Homesteads, and a guided introduction turn a neglected system into meaningful progression.

Returning player tax: C — The tutorial helps, but old house logic and Construction training have changed

Player-Owned Housing Rework · Reinstall Signal 84 · Report updated

RuneScape: Dragonwilds

RuneScape: Dragonwilds 1.0 Adds Consoles and a Raid, With a Save Warning

A finale region, a raid boss, and four-platform crossplay make 1.0 worth a look, but unresolved console save corruption holds the signal back.

Returning player tax: B — Combat and healing changes need review, and console worlds carry a save risk

1.0 · Reinstall Signal 62 · Report updated

Throne and Liberty

Throne and Liberty 4.3 Makes Returning Much Less Expensive

A new 12v12 battleground, large progression-cost reductions, material refunds, returner incentives, and a wide balance pass make this a credible return point.

Returning player tax: D — The level-60 climb, Nix systems, Skill Cores, Resonance, and competitive schedules still demand substantial relearning

4.3.0 · Reinstall Signal 77 · Report updated

Valheim

Valheim 1.0 Is the Deep North Return Point

The Deep North, a large new content set, new systems, and the end of Early Access make 1.0 Valheim's clearest return point.

Returning player tax: C — Old saves continue, but a fresh world is the cleanest way to learn 1.0

1.0 · Reinstall Signal 92 · Report updated

Waterpark Simulator

Is Waterpark Simulator Cross-Platform? What the 1.0 Release Changed

Multiplayer, simultaneous console launches, new themes, another progression space, and a much broader park toolkit make 1.0 a clear milestone.

Returning player tax: C — Early Access fundamentals remain, but multiplayer and new progression systems change how a park is planned

1.0 · Reinstall Signal 82 · Report updated

Where Winds Meet

Where Winds Meet 2.0 Opens Hidden Mountain and Rewrites the Endgame

A new region arrives alongside broad combat, Arena, gear-development, inventory, and progression changes that affect nearly every established build.

Returning player tax: D — Paths, damage rules, Arena timing, Tier 100 gear, and progression tools require deliberate relearning

2.0 · Reinstall Signal 92 · Report updated